Now this didn't need to be this completed but we wanted to give the Artist and the Musician a platform in which they can get a feel for what they will be working with.
I spent two days researching and prototyping level design and on the third day I pitched a "final" level to the team and they liked it. The level was done in Blender.
Note: the player controller is just the basic physics Unity FPV controller with the VR weapon...I needed something for the player to play with. How even...I do have a bit of a bug where if you run straight into the wall at high speed, there is a chance that you'd get stuck. An odd way to get out is turn to face the wall, walk back and fire the weapon.
Pictures:
Note: if you get stuck, and cant get free...just reload the page (the files should be buffered). Bad fix...but this is only a level demo. And yes, we know...getting stuck is frustrating.
So, that is the state of the level till thus far. Will do an update again on when I get the locomotion of the VR player down or the Artist/Musician delivers something.
Stage 2: VR prop Stage 4: Conclusion