Friday, 28 November 2014

Insurgency (Short Review)

Recently I've been spending a lot of time playing Insurgency (a standalone version of the HL2 mod). It was part of a Humble Bundle a while back (even though I bought it before that on Early Access on Steam).



It's a modern FPS shooter...so many of you are probably going "eugh, not another one" right about now. But what I find is a nice change of pace in this is its' approach too the whole 'modern' thing. Sure it's still generic murica' vs taliban isk vibe, but what it lacks in the area of setting originality if makes up for solid mechanics.

"But you said it's a FPS...I mean how hard is it too make solid FPS mechanics?" you might ask, well let me break it down for you.

-It's unforgiving. That's right, unforgiving. Why? Because it takes 1 bullet too the dome or 2 chest shots with practically any weapon.
-The is no HUD (Heads up display) other than where the objective is and mebe your team mates marker (if they are close enough). That also means no ammo counter (only mag count), so be careful
and count them bullets. Also reloading a half full mag doesn't through left over bullets in a bullet pool...that half a mag stays there until you use it again (I've had where I had like 3 half mags mid firefight...not a pleasant experience)
-Heavy emphasis on team work and communication.
-Visually not ground breaking, but very nicely well polished. Also even if in the event of frame drop, the game still feels smooth so you hardly notice it.

Its kinda like half way between Counter Strike and Arma.

All in all a very pleasant experience. I'd give it an 8.5/10.
(Recommended for those who prefer some tactile game-play, without having to remap 4 keyboards just too move around, above the run and gun COD games)


If you like this kind of review and like too see more let me know. Also If you'd like too comment on where I can improve, by all means let me know, I'd be very grateful..

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